These are the current ships known to be purchasable in the sector (sometimes requiring proper clearance with system authorities).
(Note: H = Hardpoints)
Parasite class ships lack an integral spike drive. These highly specialized ships are uncommon in the Azoth sector, but those who utilize them do so with great reward. The name “Parasite” comes from their unique method of docking with the carrier ship — it simply latches on to a specialized space in the ship that pressure-seals the cockpit alone from the vacuum of space, allowing ingress and egress from the internal station on the parent ship while not taking space inside of it. Parasite-class ships run on type-B power cells, operating for 6 contiguous hours before draining the cell. All Parasite-class ships are configured for atmospheric flight, and they may be treated as spaceflight-capable Gravflyers for the purposes of atmospheric combat.
- Parasite ships are the namesake of their class
- No spike drive, may be fit with one Gunnery weapon
- Scout ships are a specialized variant
- No spike drive, stealth (-3 to detect), imaging cameras, onboard scanners
Heavy Fighters are fighter-class ships designed to offer a balance of dog-fighting capability and utility. The expanded free mass capacity as well as an upgraded power grid allow for this ship to fill many roles in which require both speed and defensive weaponry. While these hulls are somewhat rare, planetary or system governments that use them tend to use them as search-and-rescue style ships.
The IRM Miner is a frigate-class ship built specifically for the task of mining. This vessel boasts a spinal mining laser built directly into the hull of the ship, as well as an expanded life support to accommodate the many hands necessary to utilize it.
Destroyers are purpose-built military vessels made to both take and dish out severe punishment. This hull type was popularized by the Telo Interstellar Military, which was soon mirrored by other planets in the sector unwilling to let Telo gain an edge over them.